Multi-Condition Blender Node (python)
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This node works in the same way as Maya's condition node, but with a few distinct advantages. You can add as many conditions (or "second terms") as you like and you can define logic for each one (and, or, not). I have also added an "in range" option as a condition. I often times found myself using condition nodes in conjunction with remap value nodes. So I build in the ability to set a blend range where it will average the true and false values to determine the output. |
Random Vector Node (python)![]()
I am surprised that maya does not have a node like this built in. This node just generates a random vector between a specified range per frame (just connect the time node to it). This is useful for generating vibration (e.g. for engines, ocular micro saccades, etc...)
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Value to String Node (python)![]()
This node just converts a numeric input to a string output. The purpose of this being to connect attributes to annotations so they can be dynamically displayed in the viewport. You can set a prefix a suffix and a precision value.
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